Top 7 Things About The Steam Deck You Might Not Know!

Top 7 Things About The Steam Deck You Might Not Know

Hello everyone, Wellcome to apkmodgame.net, there is a lot to like about the Steam Deck, and everyone likes different things about it. There are something on the Steam Deck that are obvious on the face of it, but I don’t know if everyone fully appreciates what each part means. In this video, I have the top 7 things about the Steam Deck you may not know. 

7.) Shipping is included in the price.

So the total with tax is the only amount you’ll pay. This is again obvious, but I feel like it’s important to note that Valve is really leaning hard on costs when they even include Shipping. It must be crazy to also consider the customer service costs of hardware as well. 

6.) The Steam Deck is using 2230 NVMe drives.

 This is well known, but when investigating pricing on 2230 drives, because they are fairly non-standard, supply and demand on these drives are relatively expensive. Knowing this, When looking at the higher tier storage models, Valve isn’t really making much money on any of these tiers. The 512GB pricing looks like Valve is making a premium on it. I’ve been able to find 1TB 2230 drives for around $230, so why is Valve charging a $250 premium for the 512GB model?

The answer is fairly obvious with the Premium anti-glare etched glass option that gets added on. When we look at Apple charging $500 just for this glass etching on their iMacs, even with Apple pricing to be considered, etching the glass on a 7″ LCD isn’t cheap, and I’d wager once again that Valve is making close to nothing on almost every tier. The entire profit sector for Valve is selling software on Steam. And since we are talking about the etched glass, that brings us to number 6. 

5.) the etched glass of the bigger model will require a specific polishing cloth to clean the screen.

Much like Apple, including a polishing cloth with the iMacs that have this option. Again, the glass has an etching on it, so tiny cuts have been made uniformly across the entire surface. Using any old cloth might abrade away at this surface, so you’ll need a cloth whose material specifically won’t erode this surface. And yet another point to make about the etched glass brings us to number 5. 

4.) the premium version has a passive anti-aliasing layer.

Again, I am directly comparing the premium etched glass on the Steam Deck to the nano-coating on the iMac. Both of these glass products have tiny etchings uniformly distributed across the entire surface of the glass. One thing noted by YouTuber “Computer Clan” is that the entire image will look softer as a result. In effect, the premium version of the Steam Deck has a passive anti-aliasing layer built into the glass itself. It remains to be seen how obtrusive this is, but in some instances, it might actually be a benefit! 

3.) The system ram on the Steam deck has a total bandwidth of 88GB/s.

I’ve asked Valve for clarification on what type of LPDDR5 ram is in use, I haven’t received a comment yet, but there is a real possibility that with a bit more voltage on the ram, that total system bandwidth can go up to 102GB/s. BUT I haven’t heard back on this point just yet, so instead, I wanted to frame the ram bandwidth in comparison to the Xbox Series X and PS5.

There are two ways to look at the bandwidth; we can look at it from the angle of cores or teraflops. First, let’s look at the Steam Deck. It has 8 RDNA2 CUs and at max frequency 1.6TF. Or put another way, it has 11GB/s of bandwidth per RDNA2 core, OR it has 55/GB a second for every Teraflop of compute; if we look at the Xbox series x with its 52 RDNA2 cores and 560GB/s of bandwidth, that gives us 10.8 GB of bandwidth per core or 46.7GB of bandwidth per Teraflop of compute.

If we look at the PS5 with its 36 RDNA2 cores and 448GB/s of bandwidth, that gives us 12.4GB/s of bandwidth per core or 43.6GB/s of bandwidth per Teraflop of compute. Whichever metric you look at here, you can clearly see that the RDNA2 cores will be more than properly fed. And there might actually be an instance where ram bandwidth can go higher on the Steam Deck!

2.) the Steam Deck has a kickstand via the handles.

We are getting closer and closer to the big things I like about the Steam Deck, which is why I put this one at. For YEARS now, I’ve been asking GPD to include some type of kickstand on their devices because, believe it or not, I’m not always holding the device. Sometimes I just let it charge and download games in the background. In the old times, I would put the GPD Win 2 on its side just so that I knew it was getting enough air all the time. Later on, a hardware mod came out for the device that included a built-in kickstand and alleviated this problem.

This is why I kind of like that the design of the Steam Deck has an always-on kickstand via the handles. When we look at the Steam Deck from this angle, you can clearly see that when you place this device flat on a table, there will still be a large open space for the fan inlet to properly pull in cool air. Gabe Newell has already said he expects to sell millions of these units. That means this is a device whose users will not be tech-savvy enough to think their device needs to breathe to cool off properly, but these users WILL complain if the fan gets too loud.

So one way that Valve is kind of saving this device and also reducing trouble tickets is by making it nearly impossible to suffocate the device or improperly cool it. Tossing it on a bed not-withstanding. This is a very small design decision that I absolutely love and is a stealth benefit to cooling. Especially when Valve most likely has a very low RPM fan in there, it will need to be nearly constantly efficient to work properly.

1.) Sleep mode: This is the BIGGEST feature on the Steam Deck.

Sleep mode. I know most of you know this exists. However, I don’t think anyone fully appreciates how awesome it is. I’ve asked Valve directly for further clarification on what Sleep mode is employed on the device, and I’ve not yet gotten confirmation. However, IGN has a video up with Valve talking about Sleep mode, and I feel like people are grossly underestimating how HUGE of a feature this is.

Sleeping games properly on x86 PCs is not easy. Have a look at this crowd-sourced sheet by Jodast. We’ve had the GPD community slowly build this list up and document what works and what doesn’t. Not every game supports sleep mode. Many will outright crash when you try to wake up. Valve clearly and openly says Sleep mode is important, and always in the forefront of their mind is the right mind space to be in for a handheld device. Maybe you do realize how big this feature is; in that case, join me in being excited. However, if any of you were sleeping on this feature, This is truly excellent, and I’m stoked it’s here.

That’s the end of the list; let me know in the comments if any of these surprised you or if you already considered them. Or, if you have a feature about the Steam Deck that you think no one is talking about, go ahead and sound off in the comments section below. Before I go, I do want to share that I did get some juicy information from talking to Valve, and I’ll have more to share soon. In my opinion, it’s great news, and I’m excited to share it. As always, guys. Thank you for your time. And thanks for watching.

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